Although its frame data gives it less of an issue breaking out of combos and rushdown tactics, its only reliable options to break through such tactics are neutral aerial, Darkest Lariat and Revenge; the lattermost can also be easily predicted. Note that Cross Chop activates on Frame 11 and grants him super armor from frame 4-15. This leads to nearly unwinnable matchups from characters such as Mii Gunner, who can both outrange and interrupt Incineroar’s side B, along with Ridley and Mii Brawler, who have similar side B moves that also outrange (or, in Ridley’s case, interrupt) Alolan Whip. Jump over missiles, land down air, up air racks up free damage, and bam. The truly ideal Incineroar amiibo does use a lot of side B, and down smash at the ledge, but also throws in a half dozen other moves, using down air, up air, forward smash, up smash, down B, and forward throw. 22:59. Further adding to this is Incineroar's poor air game. The user strikes everything around it by stomping down on the ground. 3. With Incineroar banned in tournaments, the secrets to him can finally be bared, without ruining the meta. From SmashWiki, the Super Smash Bros. wiki < Incineroar (SSBU) Jump to:navigation, search. To give someone a sweet uppercut (in the style of Mortal Kombat.) It’s like free damage against most amiibo. He has taken sets over players such as Trela, Lui$, MrConCon, Sho, Klaatu, Legit, and varun. You can use miniature innovations like this to carve out a niche in the meta. Hitbox visualization showing Incineroar's down smash. It is instead fought on. Using Alolan Whip on Falco on Pirate Ship. A thin red stripe runs vertically along its head to its snout, where it splits into a V-shape over its eyes. This page was last edited on December 1, 2020, at 16:08. His Alolan Whip carries him forward briefly, akin to Captain Falcon’s Side B. Additionally, he can act out of the move. Even when the move is staled it STILL can kill, especially when powered up by Revenge (down b). A legsweep. Ganondorf is a heavy weight character, but so is incineroar. but his recovery sucks when he gets knocked too far off or too far down from the stage. Still, the decline was … The buff can also be gradually lost by attacking Incineroar, by waiting a certain amount of time -which is possible due to Incineroar's susceptibility to being outspaced or camped-, or outright wasted by throwing Incineroar, either by a regular or command grab, further adding to its inconsistency. Christian Charisius, ASSOCIATED PRESS. Forward smash and up smash are both decent kill moves for Incineroar, but they’re both situational. Although it’s rough mannered and egotistical, it finds beating down unworthy opponents boring. 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 20% (lariat), 12% (back body drop), 4% (collision), 2.5%/3%/4%/5% (ascent), 3.5% (descent), 11% (Cross Chop), 9% (close explosion), 5.5% (far explosion), Points its chest outward, retaliating against incoming attacks or projectiles. Really love the way you drew him in your cartoony style! Meanwhile, some of its stronger moves are greatly damaging and, in some cases, capable of KOing early. Let’s take a look. Incineroar (SSBU)/Down tilt. Hitbox visualization showing Incineroar's down tilt. It’s especially important because Alolan Whip can send opponents straight up. Change ), You are commenting using your Google account. You can discuss this issue on the talk page or edit this page to improve it. Change ), You are commenting using your Facebook account. Excellent throws, including the strongest back throw in the game. As mentioned before, Incineroar possesses abysmal mobility; when combined with a lack of a projectile, this makes it very easy to zone out and gives it a terrible approach. In bulk, this gives Incineroar one of the most lackluster neutral games of any character, being one of the characters with the most trouble at getting close to opponents to begin with, and forces it to heavily rely on bait-and-punish tactics in order to get in. Furthermore, neither Cross Chop's descent nor Alolan Whip leave Incineroar helpless, so Incineroar does have the ability to mix its recovery up when used in tandem with a directional air dodge and its midair jump, especially if it recovers from a high altitude, which adds to its impressive endurance. This also applies to, Incineroar is the only playable character who was not in the game's original project plan when it was drafted in December 2015. This page explains how to successfully counterpick the champion incineroar in the game Super Smash Bros. In amiibo, Incineroar always times the move perfectly. Incineroar is the last new fighter revealed for the base game in Super Smash Bros. Profane Punch 50+ If your Benched Pokémon have any damage counters on them, this attack does 80 more damage. While the buff lasts for one landed move, it is not lost should the attack hit an opponent's shield. Log In Sign Up. Their waists have flames in the shape of a championship belt. Smash Ultimate Best Tournament Match Yet - 6WX (Sonic/Incineroar) v Jet (Incineroar) - CN:B-Airs 166 - Duration: 22:59. 0 items in your basket Basket total £0.00. Update 2.0.0 increased the power of up smash and up throw, and made down aerial auto-cancel properly. To finish off, any semi-spike or meteor smash of sufficient strength is all it takes for Incineroar to be KO'd, and any combo that drags it offstage is usually fatal if its not at a high enough altitude to recover. Incineroar, the Heel Pokémon, is here in formidable Amiibo form! Incineroar's flaws outweigh its pros, and is widely considered a low tier character, though similarly to Ganondorf, it is also a popular choice at the low- and mid-levels of play, due to its attributes and moveset resulting in ludicrous and extravagant punishes that can easily KO an unaware player. Darkest Lariat has high priority and knockback. Pegi Rating: Suitable for people aged 3 and over. Forward and back aerials are Incineroar's main way to KO opponents in the air, aside from Alolan Whip, thanks to their faster startup. Classic Mode: Burning Pro Wrestling Spirit! Edited Jun 25, 2019. However, it is the overall slowest character in the game, with the slowest walking and dashing speeds in the game, and the eighth slowest initial dash and air speed. Rage. That said, Alolan Whip can intercept edgeguard attempts thanks to the failure version, allowing Incineroar to reverse the situation. Incineroar's fighter spirit can be obtained by completing Classic Mode. When choosing characters, Sakurai wanted to pick a character from a newer game, and with the upcoming release of, Incineroar is the second fighter to brandish a. Incineroar is always up for a fight and won't back down, even against the toughest opponent! Incineroar excels at taking advantage of close-range openings, where it can land powerful blows or start consistent combos that rack up damage quickly in only a few hits, all while being difficult for an opponent to shove off due to its staying power, relative safety on shield and heavy punish abilities, making Incineroar very formidable once it wins the neutral game. It can also be used Cross Chop is Incineroar's main recovery move; it can contest against other attacks due to its super armor during the start, and the descending hit deals high knockback. Due to its aerials' power and decent enough recovery, Incineroar's edgeguarding game is respectable. Incineroar’s side B is called Alolan Whip. While its throws are all strong and some of its other moves possess high knockback at low percentages as a result of their high base knockback, their knockback doesn't grow quickly due to their surprisingly low knockback scaling; notable examples of this are neutral and back aerials, back throw, Darkest Lariat and Alolan Whip's early hit. Forward throw has high knockback even at low percentages, making it an acceptable throw to set up an edgeguard at percentages where down throw won't combo anymore, and to KO at high percentages near the edge. Though its power gradually weakens over time, its perks allow it to outprioritize many moves (even weak projectiles) while hitting hard. The upper half of its muzzle and the top and back of its head are black. Down aerial is a powerful meteor smash that can still KO even if the sourspot hits, and at lower percentages, sets the opponent up for a combo. It involves Incineroar lunging a short distance, grabbing anyone in the way, and then slamming them into a barrier. Ultimate. Revenge kills combos because it's frame 3, his mobility's a problem until you realize he can center stage with up b. Incineroar Final Smash SSBU.gif 380 × 214; 9.77 MB. Back throw, when performed at the ledge, can potentially rival Ness' own back throw as the strongest throw in the game, and can KO light characters exceptionally early; however, due to its launch angle, lack of damage during the actual throw (as it consists of a hit before the opponent is thrown), and lackluster resistance to DI, it can be survived if done mid-stage and technically can be considered inferior to Ness'. Incineroar was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. You should only use up smash when your Incineroar is directly above you, and even then, you should only use it sparingly. With the exception of the third method, Incineroar must then be defeated on Boxing Ring. Has a wide hitbox above Incineroar and grants Incineroar's head. Finally, although its moveset has greatly damaging options, Incineroar has surprisingly inconsistent KO power compared to many of its fellow super heavyweights. Incineroar's opponents are all heavy characters and are stylized in a way as if it was similar to a Championship Tournament. Incineroar (#727) Incineroar Gaogaen (ガオガエン) 727: Fire Dark: Does not evolve Incineroar's design is based on heel fighters and wrestlers. Little changes matter, and who knows- you could discover the next one. This lowers the Speed stat of those hit. KOs at 89% from the edge of Final Destination, and auto-cancels with a jump. Incineroar's low air speed and high falling speed and gravity further add insult to injury. Incineroar's double jump fall animation notably has it lower down in the air than in its regular falling animation. Up air is, quite frankly, the most important non-side B move in Incineroar’s kit. Because of this, Incineroar is a high risk, high reward type of character, and benefits from a patient, largely bait-and-punish oriented playstyle in order to achieve the same momentum its other super heavyweights can. Swipes behind itself then punches forward. As part of a near-universal buff to multi-hit attacks, update 3.1.0 buffed neutral attack by adjusting its hits in order for them to connect more reliably. Alolan Whip can launch a… All of its attacks have to be executed at close range, and its smash attacks are particularly devastating. Morton and Ludwig are only characters in Incineroar's Classic Mode route that aren't a super-heavyweight, instead being a normal heavyweight. Neutral aerial is also tied for its second fastest attack and has a large hitbox all-around. Quinn"), who voiced Ash's Incineroar and Professor Kukui's Incineroar in the Sun and Moon anime, reprises his role as the Pokémon in English. Note: All numbers are listed as base damage, without the 1v1 multiplier. Incineroar has been buffed by game updates. Clear Classic Mode with Samus or any character in her unlock tree, being the 4th character unlocked after Pit. He is generally considered to be the best Incineroar main in California and among the best Incineroar mains in the United States. Another prominent issue is Incineroar's recovery. Incineroar has a pretty solid side b, his alolan whip. Generally useful for combo chains. Additionally, Incineroar suffers from issues similar to Ganondorf, where its very weak mobility, lack of projectile, melee range and lack of reliable aerials for approaching collectively make it just as easily kept in control by its weak mobility, and an opening on its end is costly due to its limited recovery, and despite having better options to break pressure at close quarters. 2. Using its down taunt alongside multiple Pikachu and Pichu on Paper Mario. In addition, other amiibo have issues getting out of the way, leading to Incineroar racking up the damage to the point of KO very early. Both characters are slow walkers and there recovers are garbage. It is also available periodically for purchase in the shop for 500 coins. Actually, down tilt, up tilt, up air, to up b is a genuine combo I believe. View entire discussion (3 comments) Its forward, back and up throws are all strong (with up throw being the strongest one in the game), while down throw, while being its only combo throw, is the core of its combo game. It's a true combo and it does more damage. Instead of down throw to forward air or up air, try down throw to short hop neutral b. As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. When landing, most Incineroars use neutral air, but down air deals better damage (albeit with a smaller hitbox), and, more importantly, leads into up air. Prior to the addition of DLC, Incineroar was the fighter with the most recent games of origin, Since the inclusion of DLC characters, Incineroar's placement as the most recent character of origin (. Use these strategies to hone your skills and learn about popular matchups and game tips Players generally like to know who is good versus who. Incineroar is classified as fighter #69. A back kick. Incineroar is a Fire/Dark type Pokémon introduced in Generation 7.It is known as the Heel Pokémon.. As its fighting spirit increases, the flames that Incineroar produces within its body burst from its navel and waistline. YoshiMan1118. 12% (throw), 6% (front collateral), 4% (back collateral). Being hit by Luminary's up aerial on Coliseum. Forward throw at the ledge is an option to consider. The clean hit KOs at 102% from the edge of Final Destination, the late hit has underwhelming power. Unsurprisingly for a character based on wrestling, Incineroar's greatest asset comes from its excellent grab game. If it lands, Incineroar will kneel on one knee, and point its thumb towards itself while gloating. Neutral attack's third hit became more powerful, thus noticeably improving its reliability in regard to warding off opponents. It’s not a particularly useful move, but it can get KOs that most amiibo are unprepared for. I personally don’t use it, but some amiibo use it, as it deals decent knockback that usually kills amiibo with bad recoveries- including other Incineroars. Despite this, as the metagame progressed, Incineroar's representation has been noticeably limited overall, with below-average results at major tournaments. This video is unavailable. Zooming in around Incineroar's neck during its reverse knockback animation reveals a gap between its neck and body. Revenge can patch this issue to a degree, but this requires Incineroar to read the opponent's attack in the first place, and the buff is lost once it has succesfully landed an attack, meaning that if Incineroar is forced to attack with one of its weaker moves, it is possible to waste the buff entirely. Counters are somewhat bad in Ultimate, but, importantly, Incineroar understands that it’s really good against incoming smash attacks. Sleep Talk: TM88----10: While it is asleep, the user randomly uses one of the moves it knows. However, this can be a reference to how they (along with, Due to an error on the American official site blog, Incineroar does not have its own fighter tag on its blog entry, and is thus not listed when sorting the "By Fighter" category. This is the move that allows Incineroar’s Ridley matchup to become winnable. How to use an iPhone to submit amiibo files – Explained Simply, No Jailbreak, Competing with amiibo: the starter’s guide to Tagmo and Powersaves, How to Install Powersaves for amiibo – Explained Simply, Amiibo Doctor’s Recommended Stagelist & Ruleset, Amiibo Science: How to Give Your Amiibo a Brain Transplant, Amiibo Science: What could be possible with the Brain Transplant, and what we have done so far, Defining and explaining the Utility formula, Why Sheik is a perfect example of the Utility formula at work, Smash Ultimate Amiibo Tier List – November 2020, October 2020 SUAL Amiibo Tier List – Smash Ultimate. Darkest Lariat is Incineroar's get-off-me option, possessing fast startup (being tied for neutral attack and neutral aerial as its second fastest attack), a long duration, transcendent priority throughout its hitboxes, invincibility on its arms, and a very strong early hit. That's a lot of damage! They have a cold persona, but are said to love praise from young Pokémon and children. Using its dash attack on Little Mac on Big Blue. Incineroar Enters the Ring.png 1,920 × 1,080; 2.77 MB. Completing it as Incineroar has The Battle at the Summit! Ever notice when he botches his "Off-The-Ropes-Clothesline" move, it sounds like he says "DAMN". Overview Hitboxes . Its torso is gray with se… Unlocking Incineroar in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". Forward tilt is the strongest in the game and, when sweetspotted, is Incineroar's quickest KO option on the ground due to its high knockback and semi-spike angle. Reply . Although Incineroar has received buffs in its combo potential and power balancing in its poor recovery, it continues to have poor representation and few notable results, and most professionals currently consider it a low tier or bottom tier character. This move matters more than most trainers realize. Ultimate. When sweetspotted, it can be used to KO offstage; if not, it can still function as a powerful combo starter, especially for an out of shield option. Ultimate. But at lower percents, it’s a good way to immediately land your stored up power.This combo is more consistent in the air (when both of you are about the same height). Although moves like neutral aerial offer good utility, and forward and back aerials have the range to outspace opponents, none of Incineroar's aerials can autocancel from a short hop aside from up aerial (with forward aerial not autocanceling even from a full hop). Although Incineroar does not appear in the World of Light opening cutscene, it was vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light. Up aerial is Incineroar's go-to aerial juggle option due to its wide hitbox and its capability of comboing from up and down tilts. Despite only using one leg for the attack, both of Incineroar's legs gain intangibility during the move (the attacking leg lasts on frames 8-11, while the other leg lasts on frames 9-11). However, this also sharply raises the target's Attack stat. Search. (Elite Four) / Battle! Stage 2 Pokémon Evolves From: Torracat HP 170. Update 6.0.0 further buffed Incineroar in a number of ways. Incineroar’s side B is called Alolan Whip. Mewtwo () 14 minutes ago. If the opponent is in the air, Incineroar can use up air repeatedly to keep them there. User account menu • fighting incineroar. Change ), You are commenting using your Twitter account. Aside from the neutral attack's third hit, all of these animations are, Flexes its muscles in the "crab pose", a variant of the ", Wiggles the fingers of one of its paws, a common taunt used to initiate a. Additionally, Zangief's spirit is placed within an Incineroar puppet fighter for his Spirit Battle. My Incineroar, Endeavor, was ranked Top 3 in all of amiibo from about January until the rankings were abolished; and has 2 wins, 2 second places, and at least 6 top 3 placements to date. B&Q Customer Services Team - 0333 014 3357. From the start of Ultimate, Incineroar has usually been considered a mid-tier by most professionals, with access to moves that have the potential to deal high knockback and damage thanks to Revenge, a powerful back throw that can potentially KO earlier than Ness', and a suicide KOing option in the form of Cross Chop, which can be performed out of a down throw. Finally, Incineroar's other special moves complete its moveset with a few versatile tools. Up tilt and down tilt serve similar purposes, being combo starters that can set up into Incineroar's other moves; whereas up tilt can link into itself at low percentages and into aerials at low-mid to mid ones, and serves as an anti-air due to invincibility on Incineroar's head, down tilt has longer range, lowers its hurtbox, and has excellent combo potential throughout all percent ranges, allowing combos into up tilt or up smash at low percents or aerials at high percents, including KO confirms into back aerial, up aerial or Darkest Lariat. ... Incineroar Down B SSBU.gif 480 × 270; 4.01 MB. Have Incineroar join the player's party in World of Light.With the exception of the third method, Incineroar must then be defeated on Boxing Ring. Incineroar is one of those characters where the only way you can beat him is if you camp him out, but even then, he can just press Down B to absorb all your hits, gets stronger, and hit you with one move, and deal over 80% damage! When its fighting spirit is set alight, the flames around its waist become especially intense. This is likely because Ishizuka was not able to return for ADR before his passing, resulting in them having to use the voice clips in the way they originally were. It can be found on the southwest path of The Dark Realm, where the spirit of Caeda must be beaten to access it. All of a sudden, Gunner is at a percent where Alolan Whip KO’s. A few of Incineroar's aerial moves are also useful. Has impressive combo potential, allowing follow-ups into neutral attack or grab at 0%, up tilt from 18%-90%, up smash from 50%-69%, forward aerial from 30%-145%, back aerial from 40%-170%, and up aerial at percentages as high as 210%. The most notable buff, however, was Cross Chop's increased overall travel distance, improving Incineroar's notoriously weak recovery at certain angles (although lower angles that are not directly below the edge are still almost impossible to recover from) and especially its vertical recovery. Finally, all of its smash attacks have their unique perks: forward smash comes out surprisingly quickly, kills extremely early when sweetspotted at the foot (being the fourth strongest when sweetspotted), and deals good shield damage; up smash has a wide hitbox that is useful for both anti-air tactics and damage racking; and down smash momentarily shifts Incineroar's hurtbox upwards, allowing it to dodge grabs, attacks, and even projectiles to act as a hard punish. While the hitboxes on its moves are large, Incineroar's overall range remains somewhat short, so any sufficiently long-ranged projectile or disjointed range can be enough to keep Incineroar at bay. Even the “solved” amiibo aren’t completely solved yet. This site uses cookies. Show more Show less. Originally debuting in Pokemon Sun and Moon as the final evolution of starter Pokemon Litten. Incineroar travels to the lowest number of stages in its Classic Mode route, traveling only to Boxing Ring (in all three forms). Aside from Zangief, Incineroar happens to have few similarities as another grappler-based. Incineroar in SSBU has two options for recovery: Alolan Whip (Side B) and Cross Chop (Up B). In this short article, I’m going to go over Side B, it’s usefulness, and moves to explore outside of Side B. I usally play pretty calm with a balance with offensive and defensive. Overview Hitboxes. Neutral b is a good move in generell. ( Log Out /  This significantly limits their use in the neutral game, as their poor autocancel windows makes them unable for approaching reliably. Neutral Special – Incineroar launches into Darkest Lariat for his neutral, spinning in place and hitting anyone that approaches … Outdoor & Garden. Incineroar's side B has a fourth variant that Sakurai didn't mention. It starts fast enough to hit opponents if buffered from a short hop. Its biggest issue comes from its miserable neutral game. However, Incineroar's strong abilities come at a severe cost. Nevertheless, Incineroar usually performs poorly at the highest levels of play, with poor tournament results despite having a few notable smashers to its credit, like Kusari Katabira, Magister, Sharpy and Skyjay. Dash attack is one of the strongest in the game, but is mainly useful as a burst KO option when fresh, as Incineroar's slow speed can make it quite predictable. Credits roll after completing Classic Mode. Altogether, all these flaws collectively result in Incineroar having a poor disadvantage. However, in a similar manner to Marth, if it doesn't have its midair jump, Incineroar is very vulnerable to being edgeguarded. Heavy weight grants high survivability. 2. Tyler Bunch (credited as "H.D. An outside crescent kick. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. If it's not able to break through combos, its slow movement speed can leave it very vulnerable to consistent rushdowns, in addition to being vulnerable to zoning and spacing. Somewhat slow for a non-tether grab, it has noticeable ending lag, while its dash and pivot grabs come out on frame 11 and 12, respectively. It has a wide arc, covering above Incineroar, but cannot hit opponents directly next to it. Side B wasn’t the only reason why. accompany the credits. Press question mark to learn the rest of the keyboard shortcuts. ID Part Damage SD Angle BK KS FKV … Incineroar Side B SSBU.gif 480 × 270; 6.65 MB. 6. Incineroar Neutral B SSBU.gif 480 × 270; 4.65 MB. It has a short snout with a small red nose, bright green eyes with yellow sclerae, and tiny, pointed ears. Aggressive at close combat. I see alot of incineroar players forget about it. A knee strike. In particular, the character’s down smash created a splash that can cause damage on both sides of it. Incineroar (SSBU)/Down smash. CLASH Tournaments 370,768 views. I’m new to amiibo training! Forward smash is not a huge deal for Incineroar, but it does help in some matchups, and the amiibo should see it at least once or twice in training. Your mini basket. I may have used this four or five times in the hours and hours I trained my Incineroar- don’t overuse it, just use it enough to make sure your Incineroar knows it exists. Inexplicably, Incineroar's Japanese voice clips are much more muffled and lower in quality than other languages, especially given how they appear to be in a much higher quality in the Japanese version of its reveal trailer. This article or section may require competitive expertise. From SmashWiki, the Super Smash Bros. wiki, This article is about Incineroar's appearance in. Upon execution, the player must press the attack or special button again after the throw initiates, and depending on timing, it has three outcomes: performing it early will inflict high vertical knockback that scales slowly, performing it too late will result in the opponent harmlessly bouncing back while damaging Incineroar, and performing it cleanly (as the opponent is about to crash into Incineroar) deals very high horizontal knockback at a low angle and constitutes the move's main part, as it's one of Incineroar's strongest moves. 3. Its poor neutral game further contributes to this, as it can make it very difficult for Incineroar to even get back to a position where it can try to exploit the opponent's offense or defense. And down throw combos into f-smash. Down air is nearly useless unless landing, as it’s risky for Incineroar to use it normally. The move deals decent damage if perfectly timed, the recoil is negated with good timing, and the knockback can be incredible, with the move even killing at higher percentages. This can result in it hitting the lower blast zone slightly earlier if it attempts to recover low on certain stages. ( Log Out /  Incineroar also has different voice actors for the French and German versions due to its name being different in those languages, being voiced by Frédéric Clou in French and an unknown voice actor in German. Incineroar thrusts its body outwards awaiting for an attack to hit it. ( Log Out /  This means using his Cross Chop to gain more distance. It was confirmed as a playable character alongside Ken and Piranha Plant on November 1st, 2018. Unlike most other hard hitters, Incineroar's weaker attacks are semi-reliable combo starters that work at a wide percent range, giving its moveset an excellent amount of utility. While Incineroar's grab range is average, its grabs are decently quick, last longer than average (though its dash grab and pivot grab are slow), and all of its throws deal high damage. Compost; Plants & seeds; Paving & walling; Pots & planters; Stone, gravel & chippings; Hand tools & equipment; Decking; Turf & artificial grass; Watering, hoses & ponds; Outdoor lights ; Garden clearance; Fencing. Incineroar's grounded moveset is a good example of its decently fast frame data for its high damage and power. Reaches out with both arms to clinch the opponent. Close • Posted by. Note: Incineroar teams up with Greninja in the third and final round. You can discuss this issue on the talk page or edit this page to improve it. Notably, some of Incineroar's moves require landing a sweetspot in order to attain their maximum knockback, as they're otherwise not as strong as its fellow super heavyweights; notable cases include forward tilt (despite the sweetspot being the strongest in the game), forward smash and forward and back aerials. As a result of these changes, Incineroar fares better than it initially did during the game's release. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks . Finally, disregarding its up throw, Incineroar has among the worst vertical KO power of the super heavyweights. I’m new to Spirits amiibo training!…what do I do? Overall, Incineroar has KO throws for any given situation, while also having a good combo starter. incineroar Menu. Incineroar's body will then be covered with red scars of fire, powering up its next attack. BERLIN (AP) — Business confidence in Germany, Europe's biggest economy, fell for a second consecutive month in November as a resurgence of coronavirus infections led to partial shutdowns across the continent, a closely watched survey showed Tuesday. Watch Queue Queue. Up tilt, up aerial and Alolan Whip's early activation all have lackluster power, while its up smash, despite being decently strong, is relatively slow for an out of shield option.