The content is not described in full detail on this page. Companions can use unique weapons with already built-in upgrades, such as the Ratslayer. To fix this, tell your companion to wait outside. Wikis. I know Neil has a speech-check which I've never passed nor bothered to, but what other companions are there? Companion weapons confiscated at casinos were not always returned to them properly. Snap, tough, & flex cases created by independent artists. Companions could start fighting each other seemingly at random at the. He follows the Courier if he is persuaded, with intelligence or charisma. Alternatively treating them with stimpaks very quickly after they are poisoned will prevent their health from becoming negative and actually heal them instead of killing them. Chasing after them and makes them continue to run away. Because Nerve only affects DT and damage, companion quests that bestow other bonuses upon completion (such as movement speed) are potentially less effective for those with high Charisma. High quality New Vegas Companions gifts and merchandise. Cáss At Mojave óutpost, éde in primm, RauI in dark hill, Boone at nóvac, rex in fréeside, veronica at 188 trading posting, arcade Gannon at the previous Mormon fort, and LiIy in Jacobstown.l wouldn't actually contact that 'missable'. This is a interface overhaul that cleans up all of the smudgy Icons and the textures surrounding the Companion Wheel while retaining the original design as much as possible. This can also happen when the player enters an interior. Companions. Cassidy, Boone, Joshua, Dead Money members, ED-E, Lily. They can also wear all types of armor and power armor that is not related to a faction, even without having the Power Armor Training perk. Another way they will stop walking away from you is when they encounter an obstacle like a wall, they will turn around and walk back to you and resume normal companion following. The reason for this working is simply because, in casual mode, companions are set as essential and cannot die. Romancing Companions Mod - posted in New Vegas Mod Requests: I feel that we should have been able to have the option to Romance Certain Companions based on ones own Sexual Orientation. All orders are custom made and most ship worldwide within 24 hours. Nerve synergizes with Ferocious Loyalty and Spray 'n Pray, greatly increasing companion resilience. So Nerve grants a total bonus of +50% damage and damage threshold to companions with 10 Charisma and only +5% to both at 1 Charisma. I have seen most everything there is to see in the game. By Oni Puppy. The follower can then be asked to rejoin. The game ignores karma when recruiting followers, although it can test against the player's faction reputations. Recruiting all eight companions in one game will grant. Feb 4, 2015 @ 7:11am What is the best companion ? Companions in the player's party deal damage based on the game's difficulty setting. Last Update: 10 Mar 2012. Uploaded: 20 Aug 2013 . https://fallout-archive.fandom.com/wiki/Fallout:_New_Vegas_companions?oldid=2148206. Companions are controlled via the, The player can have one humanoid and one non-humanoid companion (Rex or ED-E) in their party at a time, with both providing their unique companion perks (unless using, Companions will take and use consumables if left to their own devices, especially at the Lucky 38. I ask this question because my game became too easy since I picked Veronica and equipped her with a paladin's armor. From left to right: Rex, Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. The two non-human followers are Ed-E and Rex. OP stated DLC Companions which give Courier The Dead Money Companions, Joshua Graham, and hella upgraded ED-E. spoiler. Veronica, as a member of the Brotherhood of Steel, will wear Brotherhood power armor. Not all companions benefit equally from Nerve. I've gotten Boone and Ed-E, and I've gotten Cass once before, but she's so weak, it's not worth it. All companions in the base game initially had a basic concept design made by, Several remaining resources point to the game having at one point allowing the ability to have multiple humanoid companions. I.e. They share the same main characteristics as the standard version of the weapon and only differ in name, such as: Permanent humanoid companions can wear and/or carry all types of clothing that is not associated with any faction. User Info: havik677. These include: The Vault - Fallout Wiki is a Fandom Gaming Community. After that, hardcore mode can be turned back on. Comments on this are very much appreciated. This should "reset" their statistics, and upon completing the combat encounter, they should auto-heal just as normal. A solution is recruiting the one that the other companions are ganging up on, so that they are essential. Author: someguy2000. Fallout games. Only Boone and Veronica are able to carry or wear faction apparel. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. Sometimes when entering a casino, your companion will lose their weapons, and upon leaving, they will still not have their weapons. If you can catch up to your companion(s), you can order them to Wait, then Follow and they will act normally. Fallout: New Vegas; whos the best companion in the game? Fallout New Vegas Companions Guide; Arcade Israel Gannon. Ed-E. Quest: Ed-E My Love. The 6 companions in New Vegas are Craig Boone, Lily Bowen, Rose of Sharon Cassidy (Cass), Arcade Gannon, Veronica Santangelo and Raul Tejada. Clean Companion Wheel. The remnants of the Nerve mechanic can still be found, such as 0x9B5B82, 0x9B5CCD, 0x9B55E9, 0x645006, and several others, but have been called out. A way around this is to turn hardcore mode off (if it is active). It is impossible to give it back. Fallout: New Vegas holds a unique status within the Fallout franchise, mixing the more advanced technology and combative aspects of the newer Fallout 3 and 4, with the more story-focused and RPG elements of the original two Fallout games. In some circumstances, if the player exists their AI radius while they're stuck, they will switch to Wait mode. Also, I've heard about a companion with the Assualt Carbine and a Bumper Sword? This may not be completely fixed in player/1.20.352: There was an instance of Rex and/or EDE attacking the human companions upon returning to The Lucky 38: This only seems to have been corrected after going back a couple saves and removing all remaining inventory from Rex; see more details at. Can you give me all of the locations and how to get … Arcade is a Follower of the Apocalypse researcher who is stationed in Freeside. This is more prone to happen if the player chooses to wait for the companion, however. What are my options as far as companions go? She will not wear these items, however, because their DT is inferior to her default clothing. The player can fix this by going to the location where the companion was recruited. This can happen to ED-E. Last Update: 26 Sep 2017. Reloading or talking to the companion and telling them to Wait, then Follow again fixes this problem. Ancient cyberdog suffering from neural degradation. To find their locations, watch the videos below. The Mojave Wasteland is a dangerous and desolate place… so you feel the need for some companionship during your adventure. Most companions have default weapons with infinite ammunition that have identical statistics to the weapons they are based on: Several remaining resources point to the game having at one point allowed for the, It's possible for the companion to become stuck and disappear from the world map and fail to appear when the player uses fast travel. User Interfaces ; By ItsMeJesusHChrist; 176KB ; 31-- View mod page; View image gallery; MW19 Ghost Azrael. The Companion Wheel is not perfectly aligned, the active areas are off by 40 pixels relative to the graphics. Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. In certain circumstances, it's possible to recruit multiple followers, such as sending Veronica, Raul, and Rex to the Lucky 38, then re-adding them in that same order. Primarily, this is found in disabled dialogue options, such as a conversation with. All eight permanent companions in Fallout: New Vegas. Permanent companions are controlled via the. This may not always hold true, however; giving multiple copies of the same outfit to a companion may result in them equipping an inferior copy, despite the difference in DT. Plus it helps when Arcade has the best power armor in all of Fallout Lore. Ed-E – Inside the town of Primm there will be a Mojave Express Courier. 2. There are 8 main companions in Fallout: New Vegas that you can unlock by completing quests, killing enemies, or using skills. This also applies to non-human companions who cannot wear armor, i.e. A science thing. Fallout: New Vegas Companions? Trigger: Recruit Ed-E, then speak to Johnson Nash in Primm, either in his shop (after installing a new Sheriff), or at the Vicki and Vance (when you first arrive in town).. Most companions use a weapon that's named after them. View mod page; View image gallery; Improved Companion SandBox. Each companion also has a special attribute referred to in the game as Nerve. Once that companion is knocked out the fighting stops. Don't worry about it.' Fallout New Vegas: Companions. A fully-voiced, male companion from the creator of New Vegas Bounties . If the player dismisses the companion either by returning to base or sending them to Lucky 38, the companion might not appear at the target location correctly in spite of the message displaying on the HUD. Nukapedia + The Vault. All permanent companions' default weapons have unlimited ammunition. I've been using Boone for most of my playthrough. They win due to having more combat oriented members. This is particularly common in hilly areas with plenty of rocks, as companions may become stuck there. This can be performed even during combat. Description of each New Vegas companion provide by … Where I thrive is quests and companions. Few of the companions are available from the get go and most will require some legwork to recruit. Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Finally, weapons given to companions do not lose durability unless hit directly by enemies, therefore high-damage and high-degradation ammunition types are usually preferable unless said ammunition grants the enemy x2-3 damage threshold multiplier. Fallout; Fallout 2 ; Fallout Tactics; Fallout 3. Q&A session with Josh Sawyer during a live charity stream. It hurts robots. As such, even with a starting Charisma of 1, it's possible to obtain the top Nerve bonus by boosting the player character's Charisma to 10 through a combination of bonuses: Empathy Synthesizer at the New Vegas Medical Clinic (permanent +1), Intense Training (permanent +1 per level), Party Time Mentats (temporary +5), alcohols (temporary +3 with a high Survival) and/or stacking them with moonshine. If placed at Lucky 38, companions' weapons may be switched around in rare instances. Category:Fallout: New Vegas companion quests - The Fallout Wiki. Companions will drop any weapons they had currently equipped if said weapon breaks. In. For Fallout: New Vegas on the PC, a GameFAQs Q&A question titled "Is there a companion for a legion player? It is important to note that they are only essential while recruited, and they can be killed both before they are recruited, and after told to leave. 3. It's possible to get them back by visiting a location where characters are moved by script, such as the. Note that it can take 20+ stimpaks to fully heal Rex. Sometimes, the weapons were returned to the player's inventory, but were impossible to give back and use (as they run on the infinite Magical Companion Ammo). It is likely that Companion Suite is the replacement for the Nerve mechanic. Fallout Wiki is a FANDOM Games Community. Companions . Uploaded: 26 Nov 2011 . For details, please see the respective articles. The content is not described in full detail on this page. This bug isn't much of a problem within a building but outside where there maybe no obstacles to turn them around or trying to catch up with your companions and ordering them to Wait can be problematic, especially with ED-E and Rex who can run faster than you. Ran_Dom. A Review of Companion Mods in Fallout: New Vegas. Through the Wheel, players can switch a companion's tactics in combat, including their behavior and how they attack, as well as dismiss them, treat them for injuries, access their inventory and talk with them. This Mod Adds 4 Skintight Bodysuits to new Vegas they can be found in the back of the pick up truck in a suit case in front of jean skydiving see attached screenshots I just converted these for new vegas they were requested by another member of the site see attached readme for all credits to the modders that originaly made the nif's This is my first posted mod so enjoy. Permanent Companions A L P H A, a reprogrammed Fort Daggerpoint Alpha Drone, only available to a Player Characteron the Path of the Scientist., B-6-RK, a unique Roboto Dog previously owned by the Wasteland Scout Dr. Kyoto, available to. The ones Ive listed all line up with both Heterosexual and Homosexual approaches. Lily Bowen, Rex, and ED-E. Be careful when entering an area populated with enemies because if you enter and your companions are too far away when you enter, they might be placed in the middle of a group of enemies and possibly die before you can get to them. I love Fallout New Vegas, it's probably my favorite video game. Due to the way the game's loading system works, Pip-Boy markers for companions will not disappear when starting a new game until the player restarts the game. As a former member of NCR 1st Recon, Craig Boone will carry or wear any NCR faction apparel. Every permanent companion has their own quest, either side or unmarked. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Fallout: New Vegas > General Discussions > Topic Details. You can also try to render your companions unconscious. For details, please see the respective articles. A player character with a starting Charisma of 1 can boost their companion's nerve to the maximum by use of an Empathy Synthesizer, Intense Training, Party Time Mentats (+5), high Survival (so that alcohol adds +3 Charisma), or stacking moonshine with another type of alcohol. Classic Games. a Courier with 1 Charisma will give their companions a +5% bonus to each, while at 10 Charisma it will be a whooping +50% bonus. JustinFF 7 years ago #2. A list of available companions we have to offer. These followers accompany the player only in specific areas or for a limited duration of time. I have done every ending, and at least one of them twice. Tied to Charisma, Nerve boosts a companion's damage output and Damage Threshold by 5% per the player's character Charisma score. As there is only two robots in Fallout New Vegas we will start with them first. A fully-voiced, male companion from the creator of New Vegas Bounties . On the Playstation 3, this can be fixed by telling the companions to use melee or ranged and switch back to what they were using. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). Do god mode console command affect companions? Take your favorite fandoms with you and never miss a beat. All permanent companions have a unique quest line that can be followed in order to "upgrade" them, usually giving them new armor or new perks. They only change gear if they are given gear that has a better Damage Threshold than their own outfits. In Lily and Leo, you need to decide Lily's future medicine plan, but you can only access it after a few specific triggers. Giving invalid faction apparel to a companion will result in that companion immediately dropping the item (see Bugs for errors that occur with this); it is not returned, but must be picked up from the ground. This can be fixed by using the companion dismissal terminal outside Gunrunners. Register Start a Wiki. Unique New Vegas Companions designs on hard and soft cases and covers for Samsung Galaxy S20, S10, S9, S8, and more. She will also accept apparel specific to the White Glove Society, and giving her the items White Glove Society attire or formal wear, will result in her teaching the unarmed move Scribe Counter. If you have several companions in the Lucky 38 at one time and leave weapons lying around, they may start to fight each other, and will die due to the fact that they are no longer listed as an essential. 1,748 downloads. Should one tell their companion to wait for them at the Lucky 38, they will be waiting in the presidential suite ready to be rehired at any given time. Las Vegas Exotic Vacations Female companions. With patch 22.214.171.1244, fast-traveling or moving into rooms that need loading cause your companion(s) to walk away from you. (reference begins at 9:11:11), https://fallout.fandom.com/wiki/Fallout:_New_Vegas_companions?oldid=3381661. There is a way to get all 6 humanoid companions - check. Games Movies TV Video. I looked at several articles and videos, that were all the must play mods for New Vegas. New Vegas All Companions Glitch Originally posted simply by:Most of companions are usually missable. One does not need to have their companions actively following to gain their perks; they can be told to wait. Viewing the engine level code of Fallout: New Vegas, Nerve has been completely disabled at some point in a prior patch. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? Companions are special non-player characters who follow the player, aid them in combat, and provide a unique perk as long as they're in the player's party (whether following them or waiting; the perk stops applying when they're dismissed). Unlike permanent companions, temporary companions do not use the companion wheel, do not heal automatically, and with the exception of Deputy Beagle, do not have an option to exchange equipment. Discussion. So, this varies wildly by companion, but I'll try to run down all of them. This page was last edited on 1 October 2019, at 05:45. Add new page. I’m replaying FNV for about the millionth time (this time I actually intend to finish), and I’m going with Caesar’s route— horrid, I know, but I want the experience. There are many different ways to utilize the followers in New Vegas. Some gain bonuses that combine with Nerve to make them a lot more effective. Every companion can be upgraded by completing their corresponding personal quest. In regards to weapons, each companion has their own Strength limitations, they will suffer accuracy penalties just like the Courier if trying to use a weapon that has a higher strength requirement than they possess. Temporary solution is sending your companion home or to the Lucky 38 then recruiting them again. In the latest version of Fallout: New Vegas, Nerve appears to have been completely disabled. From left to right: Rex, Rose of Sharon Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. The guns run on MCA ammunition, so they just clog up the inventory. Like Fallout 3, New Vegas allows you to have one humanoid and one non-humanoid companion at any time.. It is possible to have up to two legitimately acquired companions in the party (one humanoid and one non-humanoid). New Vegas Companions Quests. After reacquiring them later on, if their health has not been replenished, have them engage in combat with an enemy (preferably weak and non-poisonous, to be safe). Using the console command "resurrect" on a companion (even while the companion is still alive) will strip them of any and all items given to them. Companions will tend to take safer, if longer, routes to the player if separated, however should the player be traversing steep ledges or cliffs they may fall resulting in them becoming unconscious, or die if in hardcore mode. 118.3MB ; 13.2k-- Russell. ". Mod adds MW19s Fairly recent ghost azrael cosmetic item to new vegas. Furthermore, depending on a companion's preferred weapon type, damage can be increased even further by buying improved ammunition, or crafting it with Hand Loader or Vigilant Recycler. You may need to completely dismiss the follower from your party. Companions will refuse to wear or even carry faction-specific apparel, except apparel corresponding to their own faction. I love Fallout New Vegas, it's probably my favorite video game. From left to right: Rex, Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. New Vegas has some of the best companions seen in a Fallout game, but we’ll never refuse additional buddies, provided they live up to Obsidian’s quality bar. Nerve boosts the damage and Damage Threshold of each companion by 5% for each point of Charisma a character has. User Info: JustinFF. This special attribute reflects the player's influence on their followers. The player can also place. These companions are only available while playing the Dead Money add-on, they are only temporary and will not follow the Courier around as standard companions do: These companions are only available while playing the Honest Hearts add-on, they are only temporary and will not follow the Courier around as standard companions do: Temporary followers are NPCs that can accompany the player character during quests, or they might even offer their support only for a limited time or within a certain area. New Vegas: One witness said, quote, 'God sent us two angels and at least one of them had a.308 caliber flaming sword of justice with a telescopic sight.' Giving an energy weapons-user certain optimized ammunition types added with Gun Runners' Arsenal can influence their overall carry weight in Hardcore mode due to the ammunition's reduced weight. They are listed alphabetically: The player was supposed to be able to gain a seventh humanoid follower: The Dead Money DLC introduces three companions who play a crucial role in the story unfolding at the poisonous Sierra Madre. The following is a description of Nerve as it's supposed to work. Nerve depends in the current Charisma score and takes into account any active bonuses. Fallout: New Vegas 2 Companions Could Learn From The Outer Worlds. Yet another way is to tell the companion to wait, which appears to replenish the companion's health and remove the poisoning. It depends what you're looking for and what your play style is. The state of the armor and/or weapon that you give will not decrease when companions equip and use them. Voiced by: Zachary Levi 'It's..a thing. I like building different characters with different stat make ups and persona's that help me determine how they would react in situations. If a weapon breaks, such as when it's shot out of their hands, companions will drop it to the ground. 36,952 Pages. Companions. While actively following, permanent companions are treated as essential (unless playing on Hardcore Mode - see below). The Honest Hearts DLC introduces three companions who will accompany the player during the storyline, one per act. Fallout: New Vegas’ senior producer, Jason Bergman, has put together a list of bios for the companions you’ll meet throughout the Wasteland. The Mojave Wasteland is a dangerous and desolate place… so you feel the need for some companionship during your adventure. Mysteriously, the Courier will have it. Fallout: New Vegas. The poison will cause your companion to go unconscious a few times, but the poison will eventually wear off. Where is he/she? You have the option to either help Lily maintain her sanity or turn her into a fighting machine in this Fallout: New Vegas companion quest. Fallout: New Vegas’ senior producer, Jason Bergman, has put together a list of bios for the companions you’ll meet throughout the Wasteland. I have done every ending, and at least one of them twice. A Review of Companion Mods in Fallout: New Vegas. If you tell your companion to wait while the plane in Lake Mead is on the surface and then tell Loyal to take the plane, your companion will become stuck on the bottom of the lake, preventing you from telling them to follow you. If the companions were still trying to reach the player character's location when fast traveling, they might start running back towards the player character's previous location. Companions in New Vegas received far more depth than the companions from Fallout 3, through the use of the Companion Wheel. By Oni Puppy. This special attribute reflects the player's influence on their followers. First thing to know about the Fallout New Vegas companion system is that you can only have one companion and one robot at a time and must tell one to leave if you want another. havik677 7 years ago #1. Whenever completing a story quest, the next time conversation is started with a companion, they will talk about the quest. Like Fallout 3, New Vegas allows you to have one humanoid and one non-humanoid companion at any time. If equipping followers with a better weapon, (DPS is checked) add ammunition and check its count from time to time - they seem to hold on to the new weapon when out of ammunition or switch to melee instead. However, there is one clear winner, which is: ED-E: An all round winner.